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Forum The Guild of Free Traders Help Login
Up Topic Public Area / Plugins / TCS Plugin Modification
- By Lisa201 (Trident Captain) Date 2014-10-26 16:21 Edited 2015-01-04 21:01
Ok, on MakeFriends (part of TCS), there's a function that if someone attacks you, they get marked as hostile for a number of minutes.

With the /defend function, that is bad when guild members crash into the docking bay, they get attacked when they exit.  Now I can leave /defend on and not worry about it shooting people we like.

I modified the MakeFriends part of TCS so that the hostile check is LAST.   Had a guild member shoot my trident and it did not mark him hostile.

I know it doesn't mark hostiles for guild members because I tested that, but it should also only mark hostiles for bots/players that have no other setting in MakeFriends.  So guilds we have marked as friendly should also not get marked hostile on rough dockings etc.  Will test.

I moved the Timer Check to after the guild and group stuff, but before the other checks, so if you are attacked by a bot (furries etc.) they will become red on radar, and /defend will then attack them.
Attachment: tcs-plugins.zip - 1.4SUB2D smaller Makefriends screen (244k)
Up Topic Public Area / Plugins / TCS Plugin Modification

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